Research Papers On Use Case Diagrams

  • 1.

    Shuai, Z.: Education, type of online game. Science and Technology Innovation Herald, 244–245 (2009)Google Scholar

  • 2.

    Fabricator, C.: Learning and videogames: an unexploited synergy [DB/OL],

  • 3.

    Griffiths, M.D., Davies, M.N.O.: Research note – excessive online computer gaming: implications for education. Journal of Computer Assisted Learning 18(3), 379–380 (2002)CrossRefGoogle Scholar

  • 4.

    Cao, Z., Jiang, H.: Gaming Recognition - Inspiration from the Brain Research. Survey and Research 33(7-8) (2005)Google Scholar

  • 5.

    Xiaorui, L.: The online game modeling based on UML. Journal of Luoyang Technology College 16(1), 42–44 (2006)Google Scholar

  • 6.

    Jovanovic, M., Starcevic, D., Stavljanin, V., Minovic, M.: Edu-game Design Issues: Motivation and Multimodal Interaction. In: Lytras, M.D., Carroll, J.M., Damiani, E., Tennyson, R.D. (eds.) WSKS 2008. LNCS (LNAI), vol. 5288, pp. 215–224. Springer, Heidelberg (2008)CrossRefGoogle Scholar

  • 7.

    Kirriemuir, J.: The relevance of video games and gaming consoles to the higher and further education learning experience. Techwatch Report TSW 02.01 (2002)Google Scholar

  • 8.

    Ritchie, D., Dodge, B.: Integrating technology usage across the curriculum. In: Annual Conference on Technology and Teacher Education, Houston, TX, pp. 12–15 (March 1992)Google Scholar

  • 9.

    Doolittle, J.: Using riddles and interactive computer games to teach problem-solving skills. Teaching of Psychology 22(1), 33–36 (1995)CrossRefGoogle Scholar

  • 10.

    Natale, M.: The effect of a male-oriented computer gaming culture on careers in the computer industry. Computers and Society 32(2), 24–31 (2002)Google Scholar

  • 11.

    Zhang, J.N., Zhang, J.-P.: Concept and development model of Education Network game design. In: National Education Games and Virtual Reality Conference, EGVR (2007)Google Scholar

  • 12.

    Yun, R., Shi, H., Wang, X., Zhang, R.J., Wang, M., Li, Y.: Research on adolescent’s status of the healthy digital entertainment - 2007 Research Report about Online Game. Open Education Research 14(1), 102–108 (2008)Google Scholar

  • 13.

    Siau, K., Tian, Y.: A semiotic analysis of unified modeling language graphical notations. Requirements Eng., 15–26 (2009)Google Scholar

  • 14.

    Cioffi-Revilla, C.: Simplicity and Reality in Computational Modeling of Politics. Computer Math. Organ. Theory, 26–46 (2009)Google Scholar

  • 15.

    Garris, R., Ahlers, R., Driskell, J.E.: Games.: motivation and learning, Simulation & gaming. An Interdisciplinary Journal of Theory, Practice and Research 33(4) (December 2002)Google Scholar

  • Please, wait while we are validating your browser

    0 Thoughts to “Research Papers On Use Case Diagrams

    Leave a comment

    L'indirizzo email non verrà pubblicato. I campi obbligatori sono contrassegnati *